4 things virtual reality can change in education

Three-dimensional worlds have emerged as a new trend in education; starting the new era of interactive and experiential learning. Traditional classrooms and distance education both can avail the merits of these technologies. We can redefine three-dimensional worlds as the integration of desktop interactive Virtual Reality within the ambit of chat environment. The best education system constrains pedagogy, social interaction, and technology. The education system confining these things beyond the classroom walls promises an immersive and learner-centered self-exploration.

The virtual or augmented world is the latest technology that emits a ray of a constructive learning environment for distance education. These latest technologies can enhance the pedagogical limitations of various teaching and learning tools. Virtual world sorts out the major pedagogical problem of distance education which is an immersive self-exploration. A traditional classroom also lacks the same experience. The theoretical explanations mar the empirical spirit of the learner and his interest turns to a monotonous routine.

Virtual Reality learning environment can lead the educationists towards an easy learning and teaching mechanism. This mechanism seeks out the new horizons of easy VR tools to add a new level in pragmatic teaching practices. Let's look at some of the prominent impacts virtual reality makes into the education delivery system.

1. Constructive learning tools

The rapid growth of VR-AR has matured enough to expand the various aspects of teaching and learning experiences. If the creativity gets wings to fly into infinite, education would come out of restrictions and theoretical complications. VR-AR enables the learners to actualize the abstract concepts into fully immersive and interactive models, without any technical expertise. It is like upload the pictures and edit them with editing tools. Instead of making diagrams these immersive 3D models would facilitate the learners and teachers to make a creative and innovative class.

These activities would take the present static and didactic education to an exciting level. It would also enhance the learners' participation in the process which has been one-sided so far. The VR-AR tools would enable the learner to use preloaded Virtual contents easily per his requirements. He can use the contents for a new creation and use it to explain other learners. You can get VR-AR educational tools customized that suits your teaching curriculum. The abstract concepts can come to life and dangerous places can be created for a risk-free tour like the crater of a volcano.

Just imagine, if you are teaching about Jurassic era and immersive dinosaurs pop up in the class even without creating awe and chaos. This would lift your theoretical class to an exciting adventure and ultimately would ignite the curiosity of students. Your creativity and imagination now can become a presentable part of your class. Your thoughts are now virtually visible to others. They can also walk through your 3D creations with handy VR educational tools.


1. Enhanced response stimulation

By Interaction we mean the spontaneous physical and emotional response through the haptic, visual and phonetic ads. The studies show these technologies have an amazing potential to induce the feeling of presence in the artificial virtual world. The feeling of presence and ability to manipulate the artificial world creates a strange emotional environment around the user. This environment boosts the illusion of reality and confirms the emotional and sensual satisfaction of the user. 


· Visual response:

The visual response is one of the sensual satisfactions that make us believe about the reality around us. Virtual Reality has changed the way we have been treating the videos or pictures so far. One flat screen is insufficient to arouse the immersive effects. While Virtual Reality enables the user to walk through an immersive experience just by mounting VR headset.

This immersive experience allows the user to feel the presence of his own and interact with the virtual objects within. The user can manipulate the things and control them in a better way as he can experience a 360-degree view. The 360-degree view creates an illusion of real world as the user's vision is not limited to a flat screen. Like the real world, he can see anywhere just by turning his head.

Proxemics (distance related effects) of this virtual world can be improved to create a feeling of real distance from the object.

Such Visual effects can revolutionize the learners' experience about his virtual tour. This tour would arouse a sense of the first-hand encounter with the virtual objects like real one. Thus, with VR Educational tour to unvisited places and unknown adventure, a classroom is going to be rocking.

· Acoustic response:

When we talk about the sensual response through ICT (information and communication technology) Acoustic techniques play an important role. The sounds and their direction with other essential effects become a mandate for a complete illusion of the real world. VR-AR in their new incarnation, are equipped with the latest phonetic technologies that not only get you feel about the surrounding but amaze you with its minutest details. Whether it's the distance, nearness, roughness, loudness or pitch of sound all things are enough to create a real like illusion in this virtual world.

The sound effects having nearness to reality can create an interesting and musical experience in the classroom. Now the classroom would not remain only a classroom but would be able to expand its meaning and would become a learning room.

· Haptic response:

Any sensual satisfaction cannot get accomplished unless we feel the sensations by touch. The new haptic technologies that are the part of these tech trends help the user feel an abstract virtual object. The feel of touch only by gestures can create a hand free experience. The digital hand-gloves or the whole-body suit would help you feel the heat of desert, chilled gust of wind in tundra region or toughness of rocks even in the virtual world.  

The haptic capabilities in this artificial world have a lot of scope to cater an unforgettable teaching and learning experience in the future virtual education.

Haptic feedback with VR

1. Ease and usefulness:

A classroom can be useful for common learners if the meaning of classroom is expanded. And so, the technology can be useful; if it helps in the expansion of classroom education in a versatile manner.

"A technology is useful when it's accessible to all whether they come from a technical or nontechnical background"

When the technical things come out of their typical operating systems then their easy go appearance helps them to reach deeper into the common folk. VR and AR is very easy in use for everybody regardless of user's age, qualification and profession. This latest technology can be prolific in different ways for all the professional lives. So, the future education cannot deny its scope and utility at various teaching and learning levels. VR and AR is useful for both the classroom studies and the study anywhere and anytime. Thus, it expands the class and breaks the restrictions of time and physical presence of teacher and learner.

This concept of Study by anybody; anywhere and anytime would change the whole education system. This system would not deprive the learner of his right to higher education, who is working professional. This education system would also save time and labor of the learner as he is free to attend the virtual lectures just sitting back his home.   


4. Facilitator:

The role of a facilitator is very important for a learner in the learning process. And the good use of technology in the education system can make a good access to a good facilitator. Whenever the learner comes in need of help in the form of right guidelines or instructions his facilitator would be nearby him. These technologies can become a good facilitator as they make good teachers and their techniques accessible to all. The enhanced accessibility of good educational content to all regardless of their status and nationality would actualize the dream of an expanded classroom even beyond the walls.

On one hand, Virtual-Reality creates an utterly different world while Augmented-Reality adds the information on top of your existing environment. The combination of the good things of both sister technologies is called Mixed Reality. So, MR or mixed reality can create the existing classroom a smart and augmented one even without transporting you to a different virtual land.

For an example, if you are teaching periodic table then mixed reality based application can help you a lot as it does not take you to a different virtual world but helps you to retain the classroom atmosphere with the additional 3-dimensional world. In this mixed reality, you can play with different elements of the table and can learn their characteristics by experimenting with other elements.


These all new tech trends are potentially capable of bridging the gap between the teachers and learners. This first step to getting them closer is the first need of a smart education system. As good teachers are unable to reach a great mass at a time and a real learner becomes a fool in the hands of ill-experienced teachers. But these technologies have opened the new avenues where the dream of experts to reach the grand mass of students would come true. And learners would avail of their expertise beyond the geographical and cultural obstructions even sitting back their home.

Though these technologies are taking their baby steps yet its potential in the field of education is widely accepted. When learners don't have to wait for the instructors at every step, they would be free to explore new per se. the things are changing day by day and so the mode of teaching and learning. The inclusion of technologies can redefine the education and shift it from the traditional paradigm to self-exploration. These tech trends have given just a glimpse of future education as the time passes, things would become more immersive and economic. This fairy tale is not without reality but full of potential to provide easier access to an utterly new world.

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Facebook Spaces: A new place to hangout

Virtual Reality, a real adventure about the things that are not real and even does not exist at a time. This immersive experience about the virtual world and 3-dimensional objects in 360 degree setups has excited new generation and opened new gateways of global communication. But being in the virtual world cannot be fully realized as more exciting and valuable for present needs if it doesn't give the freedom of communication to the user. The questions what else we could do when in VR, have prompted the tech giants to make VR experience more responsive and user-friendly at all sensory levels.

360 VR Room

Facebook has been the place of chatting and sharing of our day to day emotions via pics, videos or written post since quite a good time. Many of us would have thought at times, if we could have a place to gossip with our friends without hampering the true expression of conversation which happens to be a shortcoming of textual conversations on Facebook. The static and repetitive process of response was about to kill the excitement of posting on their walls for many users, right then Facebook handled the situation just like a pro in the game should. Now with a pair of Oculus rift, a user can dive into a Virtual world of many possibilities with Facebook Spaces. With the launch of Facebook Spaces a social VR experience on April 18, 2017, they have stirred the debate of how a big change is awaiting in your Facebook account.

Facebook spaces

Unlike the other virtual experiences, you can make a 3D caricature of your own by using your snap on Facebook. You can groom it as you like to appear in Facebook Spaces. This 3D avatar would take your Facebook engagements to an utterly new level. Once your 3D caricature is ready you can hang out with your friends in the real background of theirs for that they must be on Facebook spaces. As the user enters the Facebook space a control panel would appear before the user in the form of light blue round table. Control panel allows the user to navigate through his own Facebook account and thereafter he can immerse himself in an amazing world of creativity and possibilities. 

What about them who are not in Facebook spaces?

For those who are not in this new world they can peep into the Facebook Spaces via the messenger calls and enjoy the events happening in the Facebook Space. Not only this but more things are here to do like 3D drawing. You can exhibit your drawing spree on the virtual canvas and play with that piece of art and surprise your friends. 

Ohh !!

Guess what? You can take a selfie with your artifact or your friends while celebrating the various events on Facebook. Selfie option that allows the user to click his own pic in the new 3D avatar is quite fantastic and capable to magnet the surge of people towards the Facebook Space. This experience is far exciting than mere textual messages. It is a similar experience to a face to face conversation.
Selfie in Facebook Spaces

Hope its accessibility would very soon let the common folk celebrate the reason to be in the new Facebook world. With a scope to do a lot in VR has attracted the tech thinkers about how to increase the accessibility for all and anywhere to make this technology a success. No doubt this industry is going to be the part of every business by opening the new ways of interaction amongst every walk of life. Who knows we might end up doing businesses within the virtual world of Facebook Spaces leaving past the physical boundaries of states, countries and even continents. 

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Virtual Reality in Education: A methodological shift

Expansion of education deep core to the common folk has been the major challenge for most of the education thinkers and revolutionists across the world. VR can serve as an easy go to explore the hidden civilizations across the world and play a strong role to get the people on one platform, bridging the gap regardless of social, cultural and geographical disparities. Our world has moved towards a new definition of education where these new tech innovations can reshape the traditional pedagogy of education industry.

Nowadays, just the classroom education is not reliable enough to receive satisfactory response from the students. As the traditional practices have their own drawbacks in explaining the abstracts and the past. Thus, the traditional education with its limitations has crawled into the back seats and prompted the tech giants to sort out the major issues of the classroom education. Going beyond the one-sided education in the context of a closed classroom, VR has set an utterly new example for students to learn anywhere anytime regardless of the availability of teacher, instructor or guide and poised between the applied and abstract concepts. Crawling into the mainstream of a common folk, now VR has come out of the realm of only a few important industries like military, aviation, and security. 

virtual reality in classroom

A research indicates that students remember 20% of what they hear, 30% of what they see and up to 90% of what they do or simulate. Virtual Reality relies on the latter scenario undoubtedly when used for education delivery. One of the best things about virtual reality as education medium are the immersive experiences to students who can interact with the virtual environment in person and manipulate the various objects within it. The steady growth of VR education in the market has witnessed the surge of companies (including AlchemyVR, VR Tree, zSpace and ImmersiveVR) that have redefined the present education system. They have focused on developing a fully customized educational curriculum and content, teachers-supportive guides and easily handling tools to make classroom instructions more interesting, result oriented and easy to grasp for students. One of the most interesting use of VR is to bridge the cultural and climatic gaps and to foster the understanding in midst of young learners. The VR has created the virtual platforms and has allowed the engineering students to hone their mechanical skills by working on the precious machines without a risk of damage during the training sessions. They can rewind the session or examine the glitches like real situations. Once the students are confident they can go for the real practical on their real sites.

Ample distribution of VR contents worldwide has undoubtedly got the methodological shift in the educational realm. As these technologies have allowed a literature student to walk through the Shakespearean dramatic settings and medical students to peep into the human anatomy, experiencing the functions of the organs to grasp the concept fast and even without delay. VR Tree provides such content to educational institutes which can serve as an additional  interactive curriculum to judge a student’s set of skills based on his true abilities to understand, visualize and retain.


AltspaceVR, VR Tree and LectureVR are one of the pioneers in the field of immersive VR education that have opened new gates to take the classroom sessions into utterly a strange world of self-exploration. These tech players have made easier to walk through the Jurassic era and see the giant creatures around or a medical student can practice on a virtual patient and consequently hone his/her diagnosis. Now, potentially the collaboration of these infant technologies has provided to educators and students an ever-expanding immersive landscape, where the constructive and immersive interaction amongst the communities of education givers and takers, would be able to sort out the major issues of the traditional teaching and learning. The real question is;  are we ready to adopt this new age revolutionary technology in our education system ? 

Here's a case study by UploadVR showing how virtual reality is already transforming the education system. 

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