Virtual Reality in Education: A methodological shift

Expansion of education deep core to the common folk has been the major challenge for most of the education thinkers and revolutionists across the world. VR can serve as an easy go to explore the hidden civilizations across the world and play a strong role to get the people on one platform, bridging the gap regardless of social, cultural and geographical disparities. Our world has moved towards a new definition of education where these new tech innovations can reshape the traditional pedagogy of education industry.

Nowadays, just the classroom education is not reliable enough to receive satisfactory response from the students. As the traditional practices have their own drawbacks in explaining the abstracts and the past. Thus, the traditional education with its limitations has crawled into the back seats and prompted the tech giants to sort out the major issues of the classroom education. Going beyond the one-sided education in the context of a closed classroom, VR has set an utterly new example for students to learn anywhere anytime regardless of the availability of teacher, instructor or guide and poised between the applied and abstract concepts. Crawling into the mainstream of a common folk, now VR has come out of the realm of only a few important industries like military, aviation, and security. 

virtual reality in classroom

A research indicates that students remember 20% of what they hear, 30% of what they see and up to 90% of what they do or simulate. Virtual Reality relies on the latter scenario undoubtedly when used for education delivery. One of the best things about virtual reality as education medium are the immersive experiences to students who can interact with the virtual environment in person and manipulate the various objects within it. The steady growth of VR education in the market has witnessed the surge of companies (including AlchemyVR, VR Tree, zSpace and ImmersiveVR) that have redefined the present education system. They have focused on developing a fully customized educational curriculum and content, teachers-supportive guides and easily handling tools to make classroom instructions more interesting, result oriented and easy to grasp for students. One of the most interesting use of VR is to bridge the cultural and climatic gaps and to foster the understanding in midst of young learners. The VR has created the virtual platforms and has allowed the engineering students to hone their mechanical skills by working on the precious machines without a risk of damage during the training sessions. They can rewind the session or examine the glitches like real situations. Once the students are confident they can go for the real practical on their real sites.

Ample distribution of VR contents worldwide has undoubtedly got the methodological shift in the educational realm. As these technologies have allowed a literature student to walk through the Shakespearean dramatic settings and medical students to peep into the human anatomy, experiencing the functions of the organs to grasp the concept fast and even without delay. VR Tree provides such content to educational institutes which can serve as an additional  interactive curriculum to judge a student’s set of skills based on his true abilities to understand, visualize and retain.


AltspaceVR, VR Tree and LectureVR are one of the pioneers in the field of immersive VR education that have opened new gates to take the classroom sessions into utterly a strange world of self-exploration. These tech players have made easier to walk through the Jurassic era and see the giant creatures around or a medical student can practice on a virtual patient and consequently hone his/her diagnosis. Now, potentially the collaboration of these infant technologies has provided to educators and students an ever-expanding immersive landscape, where the constructive and immersive interaction amongst the communities of education givers and takers, would be able to sort out the major issues of the traditional teaching and learning. The real question is;  are we ready to adopt this new age revolutionary technology in our education system ? 

Here's a case study by UploadVR showing how virtual reality is already transforming the education system.